Jan 21, 2011 I'm trying to build my own UI and I thought it would be a neat idea to put something like recount as a tab in my chat box to save some space on my screen. Edit: Heh, I totaly forgot to put in that I can't find an addon like this and if someone could point me in the right direction.:P. How to Install ElvUI. This wikiHow teaches you how to install ElvUI, a free exclusive user interface for World of Warcraft. ElvUI can enhance your gaming experience by allowing you to upgrade, configure, and customize WoW features to your.
![Box Box](/uploads/1/3/4/3/134367386/825991637.jpg)
Elvui 2 Dmg Meters In Right Box Office
A. It is difficult (not impossible just involved) to test performance (cpu consumption, rate of increasing memory consumption) between this type of addon.
All of them are modular and have a ton of options, in order to get comparative results you'd need to find a way to profile at 'same' settings.
The other practical option is to measure performance impact for the default settings (what most people using addon x will have if they don't mess with settings).
B. All popular damage meters are accurate where it matters (total damage, healing etc).
They take different approaches on how stats are tallied for things that are under interpretation.
What is the 'combat start' time? When my avatar or my pet starts to cast? When the first spell hits? When I enter combat? When my group enters combat? What is the 'combat end' time?
Should all damage prevention be counted with absorbs? Should 'last stand' type abilities be counted under healing? etc.
Several of these types of questions have no correct answer and different authors have different opinions.
This leads to different results for some categories of stats without anyone's math being wrong.
Since there is no 'golden standard' on how to count DPS the only way to have comparable results is to use the same meter.
But all meters should show the same overall damage.
All of them are modular and have a ton of options, in order to get comparative results you'd need to find a way to profile at 'same' settings.
The other practical option is to measure performance impact for the default settings (what most people using addon x will have if they don't mess with settings).
B. All popular damage meters are accurate where it matters (total damage, healing etc).
They take different approaches on how stats are tallied for things that are under interpretation.
What is the 'combat start' time? When my avatar or my pet starts to cast? When the first spell hits? When I enter combat? When my group enters combat? What is the 'combat end' time?
Should all damage prevention be counted with absorbs? Should 'last stand' type abilities be counted under healing? etc.
Several of these types of questions have no correct answer and different authors have different opinions.
This leads to different results for some categories of stats without anyone's math being wrong.
Since there is no 'golden standard' on how to count DPS the only way to have comparable results is to use the same meter.
But all meters should show the same overall damage.